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Overview

Need for Speed World is the free to play online racing game where you decide how to play in a massively multiplayer world. Connect with friends or race against the world as you rise through the rankings. Race the very latest cars or relive classic NFS moments with the ever-expanding car list. Need for Speed World is the free to play online racing game where you decide how to play in a massively multiplayer world. Connect with friends or race against the world as you rise through the rankings. Race the very latest cars or relive classic NFS moments with the ever-expanding car list. Need for Speed III: Hot Pursuit If you're searching for the ultimate racing experience for your PC, look no further than Need for Speed III: Hot Pursuit. The classic driving game is back, and better than ever, so hit the streets in one of eleven immaculate supercars.

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I can't hide from it any longer. No more kidding myself or the others around me. I have to face it head on. What is it you ask? The fact that racing games are officially my favorite genre, ousting the long running sports titles. I don't know if it is due to the fact that there have been so many quality racing games for the PSX or what. All I know is that I can sit down and play racing games for hours on end. It just so happens that Need For Speed III: Hot Pursuit is a racing game, and a damn good one at that.

The Need for Speed series is on its third installment (not including V-Rally and the old saying 'the third time is a charm' has never been more true. After a 'disappointing-at-best' effort with Need For Speed II, EA is back on track with this arcade racer. So what makes it better? How about new cars, better graphics, awesome tracks, a pursuit mode, day or night racing, backwards tracks, and even varying weather conditions. Oh yeah, it also has one tiny little thing that makes it better: great gameplay.

Gameplay

Since I have left little doubt in your mind about my feelings of this game, I will spend the next few paragraphs trying to sell you on why you need to go buy this game. No, EA does not give me kick backs or anything like that (not that I wouldn't accept them, but they just have not offered). I just really got into this game. It was one white-knuckled race after another. I knew that one mistake could cost me the race. This is what makes racing games fun.

In NFS II, I complained a little bit about the cars and how obscure they were. One of the things I liked about the original was that the cars were all high performance cars but you could still see them on the road in everyday life. In NFS II, I had never heard of most of the cars. Apparently I was the only person who thought that this was lame because in NFS III, the cars are pretty rare with a few exceptions. You can race a Ferrari 550 Maranello, Ferrari 355 F1, Lamborghini Diablo SV, Lamborghini Countach 25th, Mercedes CLK-GTR, 1998 Corvette C5, Jaguar Sport XJR-15 and Italdesign Nazca C2. I have heard of the majority of these manufacturers but I can guarantee with the exception of the Vette, you will not ever be stuck in traffic next to any of these vehicles. I guess that the idea is to give you a look and feel of driving an untouchable car.

The biggest improvement over the previous version is unquestionably the gameplay. I really had a tough time playing NFS II and ended up not liking it much. A lot has changed. The game engine has been redone and handles like a dream. It actually reminded me of Moto Racer except in cars instead of on motor bikes. I think that the reason it reminded me of this was because of the awesome power slides that you could use to make it around sharp corners. All you had to do was hit the hand brake and watch the tail end start to slide. This made sharp corners a breeze. If you have ever played NFS II, you know that cornering was a real pain in the ass. Not any longer. This also gave the game a real arcade feel to it which I prefer over true simulations.

Another cool addition to this version was the inclusion of weather. It is about time that someone made a racing game that had varying weather conditions. This added a whole new feel to the same track. Also, you could set the time of day on random so you could also race during the day or at night. Between the varying weather conditions and the random day/night, your really had a huge combination of variables to effect you race. For example, you could race on the Hometown track at night with dry roads. Your next race could be the Red Rock track during the day in the rain. I thought this was a great addition to the game that really kept it fresh.

Also new in this release is the Hot Pursuit mode. This mode had you racing against a single racer on traffic-infested roads. Since the roads have traffic, they have to have cops to patrol the traffic, right? Since the cops are patrolling the traffic, they really don't care much for someone who fly's by at 150 MPH so they chase you down and either slap you with a fine or arrest you. They also resort to such trickery as road blocks and spike belts to try and stop you. Although this mode was fun for a few races, it did get to be a bit annoying having to slow down and get stopped by the cops all of the time. Maybe I was just not good enough to get away from them, but it seemed awfully tough to elude them. Also, since when can an old Barney Fife cruiser keep up with a Ferrari? Well, it happened all the time in this game. I would be flying at 140 MPH and the cops would be keeping up with me stride for stride. Where is the advantage in having a $250,000 sports car?

I do wish that they would have added a medium difficulty level to the game. You only have a beginner and an expert level. I rip through the beginner level with ease but when I tried playing on expert, it seemed that all of the cars had been hopped up and I was unable to keep up. I did eventually win some races but it was very difficult, and you had to almost have a flawless race. It was inevitable that you would wreck at least once per race and if you did, you had no chance of winning. It would have been nice to have a middle step instead of a giant leap.

The last thing about this game that made it so much fun was the tracks. All of the tracks were packed with short cuts and seemed to stretch on forever. It would take 4 or 5 races before you would really get to learn the ins and outs of each track and then you would start looking for the shortcuts. You had a ton of different terrain that you would race through from snow covered hills to the desert to small towns. I could not wait to see the next track when I first starting playing and I was enamoured when I found that winning the knockout mode opened up another new track. All in all, you will be playing for a long time before you start to get tired of the tracks.

Oh yeah, one more thing. If you have not already gone out and purchased an analog controller, I suggest you do so. The control in NFS III is so smooth with the analog controller that it is almost unfair. These are high end, top dollar sports cars so you may as well get the true feeling of the handling.

Graphics

Talk about an improvement! The lackluster graphics of NFS past are gone and replaced with some great 3D graphics. The cars and tracks look much better which results in an overall more enjoyable game. There were a few breakups on occasion and the backgrounds did have a tiny bit of a grainy look but it was not really noticeable. All in all, you will be pleasantly surprised with the look of this game especially if you are a NFS veteran.

Bottom Line

If you are a fan of arcade racers, this game is a must buy. I think you will really appreciate all of the improvements in this game. I could not stop playing. It is very hard to me to really get the point across on how much of an improvement this game is so I can only suggest you at least rent it and see for yourself. You will not be disappointed.

Overall rating: 9
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

For the sequel, see Need for Speed: Hot Pursuit 2. For the 2010 game, see Need for Speed: Hot Pursuit.

Need for Speed III: Hot Pursuit
Developers
Publishers
Release dates
WindowsSeptember 30, 1998
Taxonomy
MonetizationDLC
ModesSingleplayer, Multiplayer
PacingReal-time
PerspectivesFirst-person, Third-person
ControlsDirect control
GenresRacing
VehiclesAutomobile, Street racing
Art stylesRealistic
ThemesContemporary, Sci-fi, North America
SeriesNeed for Speed: Hot Pursuit
Need for Speed: Hot Pursuit
Subseries of Need for Speed
Need for Speed III: Hot Pursuit1998
Need for Speed: Hot Pursuit 22002
Need for Speed: Hot Pursuit2010
Need for Speed: Hot Pursuit Remastered2020
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 4Video settings
  • 7Network
  • 8Issues fixed
  • 9Other information

Need for Speed III: Hot Pursuit is a racing game developed by EA Seattle and published by Electronic Arts. The third entry in the Need for Speed franchise, III: Hot Pursuit allows players to race several sports cars around nine tracks, with a separate 'Hot Pursuit' mode for police chases that allows players to be chased by the cops as a racer or, for the first time in the series, be a cop to shutdown other racers. The game was released on September 30, 1998.

Key points

Use Need For Speed III Modern Patch to install and run the game on modern systems.

General information

Need for Speed Wiki

Availability[edit]

DLC and expansion packs

NameNotes
Ferrari 456M GT
Jaguar XKR
Lister Storm
Spectre R42
Ford Falcon GT By default only in Australian release
HSV VT GTS By default only in Australian release
Chevrolet Corvette C5 Indy 500 Pace Car By default only in Wal-Mart release
All official add-on cars (and their showcases) were released for free by EA.
All official add-ons come as *.exe files and can only be installed if game was installed with original installer and all registry entries are present.

Essential improvements[edit]

Patches[edit]

The official 3dfx Banshee Patch and the 3dfx Voodoo3 update are available at soggi.org.

Need For Speed III Modern Patch[edit]

Download
The patch contains support for widescreen resolutions as well as a lot of bugfixes.
Fan-made patch[citation needed]
  1. Download the Need For Speed III Modern Patch.
  2. Copy FEDATA and GAMEDATA directories from the NFS3 CD to a new empty folder.
  3. Extract contents of this archive into that folder with replacement of files.
  4. No need to install, just play the game!

Skip intro videos[edit]

Skip opening movie[citation needed]
  1. Install Need For Speed III Modern Patch.
  2. Edit nfs3.ini.
  3. Set NoMovies to 1.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows fedataconfigconfig.dat[Note 1]

Save game data location[edit]

SystemLocation
Windows fedataconfigconfig.dat[Note 1]

Video settings[edit]

Video settings.
Graphics featureStateNotes
Widescreen resolution See Need For Speed III Modern Patch.
Multi-monitor
Ultra-widescreen
4K Ultra HD See Need For Speed III Modern Patch.
Field of view (FOV)'Narrow' and 'Wide' options available in the 'View Angle' setting in the Graphics menu.
WindowedSee Windowed.
Borderless fullscreen windowedUse Borderless Gaming.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)See the glossary page for potential workarounds.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS
120+ FPSFrame rate is capped at 64 FPS.

Windowed[edit]

Fan-made patch[citation needed]
  1. Install Need For Speed III Modern Patch (v1.6.2 currently in beta).
  2. Edit nfs3.ini.
  3. Set ThrashDriver to dx8.
  4. Set WindowedMode to 1.

Input settings[edit]

Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportOnly recognises the first controller. Unplug (or disable using Device Manager) all other controllers during play.[1]
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedbackFor XInput controllers see XInput force feedback vibration in DirectInput games.
Simultaneous controller+KB/M

Audio settings[edit]

Audio featureStateNotes
Separate volume controlsMenu Music, Race Music, Effects, Engine and Speech sliders available.
Surround soundStereo, Mono, Dolby Surround and DS3D/EAX.
Subtitles
Closed captions
Mute on focus lost
EAX supportEAX 1[2]

Network[edit]

Multiplayer types

TypeNativePlayersNotes
Local play2 Split-screen.
LAN play8
Online play

Issues fixed[edit]

Windows

Installing on 64-bit versions of Windows[edit]

Original installer doesn't work on 64-bit systems.
Fan-made patch[citation needed]
  • See Need For Speed III Modern Patch.

Notes

Doesn't need an installer and works on any Windows OS.
Fan-made installer[citation needed]
  1. To install on 64-bit systems, use this fan-made installer. It supports multiple languages and it has necessary compatibility fixes already implemented. The fan-made installer will automatically set the language to German. After installation, follow these instructions to change the language.
  2. Go to the installation folder.
  3. Open install.win in a text editor such as Notepad.
  4. Change the language displayed in the first line to one of the five languages mentioned in the file (i.e. English, German, French, Spanish, or Italian). The language must be typed in all lowercase letters.
  5. Save the file and play the game. It should now be in your desired language.

Notes

Adds add-on vehicles and street vehicles to the game menu.

Other information[edit]

API[edit]

Technical specsSupportedNotes
Glidenative support
Software renderer

System requirements[edit]

Iii
Windows
MinimumRecommended
Operating system (OS)9598
Processor (CPU)Intel Pentium 166 MHz Intel Pentium 200 MHz
System memory (RAM)16 MB32 MB
Hard disk drive (HDD)90 MB110 MB
Video card (GPU) High Color capable IBM PCI100% 3dfx Glide Compatible
12 MB of VRAM

Nfs Iii Download Utorrent

Notes

Nfs Iii Download

I can't hide from it any longer. No more kidding myself or the others around me. I have to face it head on. What is it you ask? The fact that racing games are officially my favorite genre, ousting the long running sports titles. I don't know if it is due to the fact that there have been so many quality racing games for the PSX or what. All I know is that I can sit down and play racing games for hours on end. It just so happens that Need For Speed III: Hot Pursuit is a racing game, and a damn good one at that.

The Need for Speed series is on its third installment (not including V-Rally and the old saying 'the third time is a charm' has never been more true. After a 'disappointing-at-best' effort with Need For Speed II, EA is back on track with this arcade racer. So what makes it better? How about new cars, better graphics, awesome tracks, a pursuit mode, day or night racing, backwards tracks, and even varying weather conditions. Oh yeah, it also has one tiny little thing that makes it better: great gameplay.

Gameplay

Since I have left little doubt in your mind about my feelings of this game, I will spend the next few paragraphs trying to sell you on why you need to go buy this game. No, EA does not give me kick backs or anything like that (not that I wouldn't accept them, but they just have not offered). I just really got into this game. It was one white-knuckled race after another. I knew that one mistake could cost me the race. This is what makes racing games fun.

In NFS II, I complained a little bit about the cars and how obscure they were. One of the things I liked about the original was that the cars were all high performance cars but you could still see them on the road in everyday life. In NFS II, I had never heard of most of the cars. Apparently I was the only person who thought that this was lame because in NFS III, the cars are pretty rare with a few exceptions. You can race a Ferrari 550 Maranello, Ferrari 355 F1, Lamborghini Diablo SV, Lamborghini Countach 25th, Mercedes CLK-GTR, 1998 Corvette C5, Jaguar Sport XJR-15 and Italdesign Nazca C2. I have heard of the majority of these manufacturers but I can guarantee with the exception of the Vette, you will not ever be stuck in traffic next to any of these vehicles. I guess that the idea is to give you a look and feel of driving an untouchable car.

The biggest improvement over the previous version is unquestionably the gameplay. I really had a tough time playing NFS II and ended up not liking it much. A lot has changed. The game engine has been redone and handles like a dream. It actually reminded me of Moto Racer except in cars instead of on motor bikes. I think that the reason it reminded me of this was because of the awesome power slides that you could use to make it around sharp corners. All you had to do was hit the hand brake and watch the tail end start to slide. This made sharp corners a breeze. If you have ever played NFS II, you know that cornering was a real pain in the ass. Not any longer. This also gave the game a real arcade feel to it which I prefer over true simulations.

Another cool addition to this version was the inclusion of weather. It is about time that someone made a racing game that had varying weather conditions. This added a whole new feel to the same track. Also, you could set the time of day on random so you could also race during the day or at night. Between the varying weather conditions and the random day/night, your really had a huge combination of variables to effect you race. For example, you could race on the Hometown track at night with dry roads. Your next race could be the Red Rock track during the day in the rain. I thought this was a great addition to the game that really kept it fresh.

Also new in this release is the Hot Pursuit mode. This mode had you racing against a single racer on traffic-infested roads. Since the roads have traffic, they have to have cops to patrol the traffic, right? Since the cops are patrolling the traffic, they really don't care much for someone who fly's by at 150 MPH so they chase you down and either slap you with a fine or arrest you. They also resort to such trickery as road blocks and spike belts to try and stop you. Although this mode was fun for a few races, it did get to be a bit annoying having to slow down and get stopped by the cops all of the time. Maybe I was just not good enough to get away from them, but it seemed awfully tough to elude them. Also, since when can an old Barney Fife cruiser keep up with a Ferrari? Well, it happened all the time in this game. I would be flying at 140 MPH and the cops would be keeping up with me stride for stride. Where is the advantage in having a $250,000 sports car?

I do wish that they would have added a medium difficulty level to the game. You only have a beginner and an expert level. I rip through the beginner level with ease but when I tried playing on expert, it seemed that all of the cars had been hopped up and I was unable to keep up. I did eventually win some races but it was very difficult, and you had to almost have a flawless race. It was inevitable that you would wreck at least once per race and if you did, you had no chance of winning. It would have been nice to have a middle step instead of a giant leap.

The last thing about this game that made it so much fun was the tracks. All of the tracks were packed with short cuts and seemed to stretch on forever. It would take 4 or 5 races before you would really get to learn the ins and outs of each track and then you would start looking for the shortcuts. You had a ton of different terrain that you would race through from snow covered hills to the desert to small towns. I could not wait to see the next track when I first starting playing and I was enamoured when I found that winning the knockout mode opened up another new track. All in all, you will be playing for a long time before you start to get tired of the tracks.

Oh yeah, one more thing. If you have not already gone out and purchased an analog controller, I suggest you do so. The control in NFS III is so smooth with the analog controller that it is almost unfair. These are high end, top dollar sports cars so you may as well get the true feeling of the handling.

Graphics

Talk about an improvement! The lackluster graphics of NFS past are gone and replaced with some great 3D graphics. The cars and tracks look much better which results in an overall more enjoyable game. There were a few breakups on occasion and the backgrounds did have a tiny bit of a grainy look but it was not really noticeable. All in all, you will be pleasantly surprised with the look of this game especially if you are a NFS veteran.

Bottom Line

If you are a fan of arcade racers, this game is a must buy. I think you will really appreciate all of the improvements in this game. I could not stop playing. It is very hard to me to really get the point across on how much of an improvement this game is so I can only suggest you at least rent it and see for yourself. You will not be disappointed.

Overall rating: 9
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

For the sequel, see Need for Speed: Hot Pursuit 2. For the 2010 game, see Need for Speed: Hot Pursuit.

Need for Speed III: Hot Pursuit
Developers
Publishers
Release dates
WindowsSeptember 30, 1998
Taxonomy
MonetizationDLC
ModesSingleplayer, Multiplayer
PacingReal-time
PerspectivesFirst-person, Third-person
ControlsDirect control
GenresRacing
VehiclesAutomobile, Street racing
Art stylesRealistic
ThemesContemporary, Sci-fi, North America
SeriesNeed for Speed: Hot Pursuit
Need for Speed: Hot Pursuit
Subseries of Need for Speed
Need for Speed III: Hot Pursuit1998
Need for Speed: Hot Pursuit 22002
Need for Speed: Hot Pursuit2010
Need for Speed: Hot Pursuit Remastered2020
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 4Video settings
  • 7Network
  • 8Issues fixed
  • 9Other information

Need for Speed III: Hot Pursuit is a racing game developed by EA Seattle and published by Electronic Arts. The third entry in the Need for Speed franchise, III: Hot Pursuit allows players to race several sports cars around nine tracks, with a separate 'Hot Pursuit' mode for police chases that allows players to be chased by the cops as a racer or, for the first time in the series, be a cop to shutdown other racers. The game was released on September 30, 1998.

Key points

Use Need For Speed III Modern Patch to install and run the game on modern systems.

General information

Need for Speed Wiki

Availability[edit]

DLC and expansion packs

NameNotes
Ferrari 456M GT
Jaguar XKR
Lister Storm
Spectre R42
Ford Falcon GT By default only in Australian release
HSV VT GTS By default only in Australian release
Chevrolet Corvette C5 Indy 500 Pace Car By default only in Wal-Mart release
All official add-on cars (and their showcases) were released for free by EA.
All official add-ons come as *.exe files and can only be installed if game was installed with original installer and all registry entries are present.

Essential improvements[edit]

Patches[edit]

The official 3dfx Banshee Patch and the 3dfx Voodoo3 update are available at soggi.org.

Need For Speed III Modern Patch[edit]

The patch contains support for widescreen resolutions as well as a lot of bugfixes.
Fan-made patch[citation needed]
  1. Download the Need For Speed III Modern Patch.
  2. Copy FEDATA and GAMEDATA directories from the NFS3 CD to a new empty folder.
  3. Extract contents of this archive into that folder with replacement of files.
  4. No need to install, just play the game!

Skip intro videos[edit]

Skip opening movie[citation needed]
  1. Install Need For Speed III Modern Patch.
  2. Edit nfs3.ini.
  3. Set NoMovies to 1.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows fedataconfigconfig.dat[Note 1]

Save game data location[edit]

SystemLocation
Windows fedataconfigconfig.dat[Note 1]

Video settings[edit]

Video settings.
Graphics featureStateNotes
Widescreen resolution See Need For Speed III Modern Patch.
Multi-monitor
Ultra-widescreen
4K Ultra HD See Need For Speed III Modern Patch.
Field of view (FOV)'Narrow' and 'Wide' options available in the 'View Angle' setting in the Graphics menu.
WindowedSee Windowed.
Borderless fullscreen windowedUse Borderless Gaming.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)See the glossary page for potential workarounds.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS
120+ FPSFrame rate is capped at 64 FPS.

Windowed[edit]

Fan-made patch[citation needed]
  1. Install Need For Speed III Modern Patch (v1.6.2 currently in beta).
  2. Edit nfs3.ini.
  3. Set ThrashDriver to dx8.
  4. Set WindowedMode to 1.

Input settings[edit]

Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportOnly recognises the first controller. Unplug (or disable using Device Manager) all other controllers during play.[1]
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedbackFor XInput controllers see XInput force feedback vibration in DirectInput games.
Simultaneous controller+KB/M

Audio settings[edit]

Audio featureStateNotes
Separate volume controlsMenu Music, Race Music, Effects, Engine and Speech sliders available.
Surround soundStereo, Mono, Dolby Surround and DS3D/EAX.
Subtitles
Closed captions
Mute on focus lost
EAX supportEAX 1[2]

Network[edit]

Multiplayer types

TypeNativePlayersNotes
Local play2 Split-screen.
LAN play8
Online play

Issues fixed[edit]

Installing on 64-bit versions of Windows[edit]

Original installer doesn't work on 64-bit systems.
Fan-made patch[citation needed]
  • See Need For Speed III Modern Patch.

Notes

Doesn't need an installer and works on any Windows OS.
Fan-made installer[citation needed]
  1. To install on 64-bit systems, use this fan-made installer. It supports multiple languages and it has necessary compatibility fixes already implemented. The fan-made installer will automatically set the language to German. After installation, follow these instructions to change the language.
  2. Go to the installation folder.
  3. Open install.win in a text editor such as Notepad.
  4. Change the language displayed in the first line to one of the five languages mentioned in the file (i.e. English, German, French, Spanish, or Italian). The language must be typed in all lowercase letters.
  5. Save the file and play the game. It should now be in your desired language.

Notes

Adds add-on vehicles and street vehicles to the game menu.

Other information[edit]

API[edit]

Technical specsSupportedNotes
Glidenative support
Software renderer

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)9598
Processor (CPU)Intel Pentium 166 MHz Intel Pentium 200 MHz
System memory (RAM)16 MB32 MB
Hard disk drive (HDD)90 MB110 MB
Video card (GPU) High Color capable IBM PCI100% 3dfx Glide Compatible
12 MB of VRAM

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Notes

  1. 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

Nfs Ii Se Download

  1. [1] - last accessed on 2020-07-01
  2. Electronic Arts Supports Creative's Environmental Audio Platform - Creative Asia (retrieved)




broken image